![]() 100 Accuracy, and it's only balanced by the Pokémon that learn it. ![]() Yawn is reliable but needs an extra turn, usually just forcing the opponent to switch rather than putting them to sleep. Sleep Powder has decent accuracy, but Grass types gained a natural immunity to it in Gen. Two of them are also sabotaged by things like Soundproof and Throat Chop, but I guess that's too situational. Sing, Hypnosis and Grass Whistle have awful accuracy. The condition seems overpowered, however the methods to inflict it somehow keeps it under control. Bans moves like Guillotine and Minimize on similar grounds. Suspects some of the reason for the Sleep Clause is for swingyness. ![]() Fights it so rarely, not including that awful 6-star Tera Raid Amoongus. Created more counterplay these days than past days, however: Safety Goggles, Electric Terrain, Misty Terrain, Grass powder immunity, and various abilities. Saddled Shiinotic with 405 base stats (with a halfway decent spread). Seems relatively okay for Sleep Powder, at least.īecomes overpowered when things like Spore enter the conversation. Did not acknowledge the momentum swing of an easy switch or Leftovers healing either. Recognizes the power of Swords Dance potentially robbing actions via knockout. May be a little more simplistic than reality. Increases in value beyond that, of course. Averages out to 0.5 extra actions over your opponent every turn, in a sense, albeit at a 4 turn commitment. Racked up 600 damage instead of 400 across 4 turns. Not bad.Ĭompare this to something like Swords Dance. 33 * 2) = 0.4925 extra actions per Sleep Powder use. Cost you an action to make them lose an action. To look at it a different way with Sleep Powder: Causes you to lose a turn, rather than your opponent. ![]() Risks missing with less accurate options like Sing. ![]()
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